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Today! Sept 17, 2016
“Tib-X has a lot in common with Rings of Night. I adopted a lot of the improved combat, economy, and defense unit mechanics from it. I am strongly considering having some kind of transfer system, instead of trying to re-publish a new Rings of Night. We'll talk about it after there's a playable beta test of TIB-X for you guys to give feedback on.”
“I've definitely not deserted Rings of Night! It's my favorite game that we've made, and I intend to run it for at least the next decade. Our problem has been marketing. It is extraordinarily difficult to get visibility on the app store and stand out amongst the half-million other games. I know we have a great game -- We're just struggling to get it in front of new players, who help generate money to pay for new development costs.”