Hack the planet!
Huge gift for kickstarter backers!
An elder god is summoned!
Buy and sell your goods!
Coming in The Expansion!
Crowd funding now!
Free Gift: Huppo Warrior!
End-Game Challenge Tweaks
“Almost all of the art is done, and all of the server code is done. What remains is to put together the client front-end, which is the graphical thing you guys see. It's still being built, and there's nothing visually impressive to show while it's in the early stages. I don't want to put a date on anything just yet. I've said dates in the past that came and went, and I don't want to keep doing that. I'd rather give a meaningful update and timetable when it's ready, instead of trying to rush an arbitrary date. I know you guys are eager for more information and for something to play. Trust me, nobody wants this done more than I do!”
“I'll try to keep you apprised here of any recent developments, outside of our Updates on tib-x.com. The ship modeling and artwork is largely done, and has been done for a while (work started for TIB2 prior to the Kickstarter, and was re-purposed to TIB-X). Ruinzone even made a cool ship-designer tool that lets us build interesting ships lego-style! Ozymandias has spent months writing and re-writing the TIB server code from Java to C#. This step was anticipated to be the most time-consuming one. He's also creating a real "server," as the existing one is rather janky and has been a source of many back-end issues and limitations (e.g. paused...saving). The new item types (shields, batteries, weapons, drones) are accounted for, but the specific item aren't in yet (e.g. there's no "Heavy Shield V-6" yet). Those items do exist in spreadsheet form, though! Mythra will be codifying those in the near future. All of the new ships are in code-wise, with their accompanying bonuses. We have a WORKING game server, complete with 45 interconnected maps, all populated with NPCs that are moving around and doing their own thing! Following some real-life issues we've had to deal with over the past few weeks, Ozymandias has now started the process of building the new game client. In the nearish future we'll be sharing with you guys some more specific details (and hopefully images) with what we're coming up with.”
“We're re-scaling the levels with the expansion and removing the XP penalty. I'm not sure we'll retroactively reward "lost" experience, though. Earning XP and leveling-up will be a lot faster, especially at lower levels. This will allow you guys to level-up all your (new) ships relatively quickly and get them to a competitive state faster.”