Expansion Update & Screenshots

Greetings space warriors!

The Infinite Black will host a large PvP and Invasion Hunting event all weekend starting this Friday night in the original game! Check it out!


This is a user interface screenshot taken from the Expansion client on a live server. There's still a ton of work to do, but we wanted to give a progress update and explain some of the finer details. A lot of effort has been put into making the user interface more attractive and less confusing. We've also added many new and unannounced features.

Resource Trading
Notice the "Buy / Sell" information on Planet Earth and Garrison Alpha? All defense units (Planets, Garrisons, Outposts, Shipyards) host a resource exchange. This might allow you to pick up a shipment of Organics from Earth and sell it for a profit several hops away! Corporations can set buy and sell prices on their own units, which will help them turn a profit, or collect resources for crafting and leveling up defenses.

And yes, you filthy pirates.. You can blow up a defense unit to loot some of it's resources!

The last two weeks have been spent working heavily on the resource exchange. We'll have more to show later, including marketplace and trade interfaces that make it all function, but that's it for now.

Shields and Batteries
In addition to their armored hulls, all combat units now have a shield which absorbs incoming damage, but cannot be repaired. It will recharge automatically after you exit combat, and can be boosted with the new Shield equipment item that is similar to Armor items.

Every unit also has a Battery that supplies power to the weapon systems. All units can now equip multiple weapons, and each weapon pulls from the battery based on it's attack speed. You can increase your battery capacity and it's recharge rate with the new Battery items, allowing you to support larger and more weapons.

Some weapons allow you to bypass shields with the new Shield Penetration stat, and drain an enemy's battery with the new Battery Drain Chance stat.

Streamlined Chat Interface
A chat bar in the bottom left now overlays the main HUD, allowing you to quickly chat without the original client's bulky full-screen chat window. Click the "Max" button to open up the full-screen interface.

All items, ships, star maps, players, corporations, and defense squads can be linked in chat. You can select the text of a linked object to inspect it -- For example, you can link your awesome weapon in market chat and everyone else can click on the text to bring up the item's details.

In the above screenshot, you could click on [goodboi] to inspect that player, or [goodboi's Shuttle III] to inspect his shuttle, or [Pirate Devastator II] to inspect the pirate devastator's stats.

New Stats and Technology


In the above screenshot we're inspecting an alien Wyrd Frigate-Class ship. There's a lot of new information and features crammed into this dialog that we'll get into with future updates.

The SHIP BONUS and ITEM BONUS information on the left shows some of the new technology system. There's now over 120 technologies players can discover that come from a variety of sources such as corporation research, planetary defense bonuses, ship technology bonuses, captured artifacts, and equipment items.

Skill Points


Ships, Defense Units, Players and Corporations now all have their own experience, leveling, and skill point system. When you kill an enemy your ship earns XP, your player captain earns XP, and your corporation earns XP. Leveling these up unlocks skill points that can be invested for bonuses, such as those in the above screenshot.

These bonuses all stack -- Your ship will gain the benefits of your player and corporation skills, as well as it's own.

Remember to drop by the original game this weekend for a large-scale PvP event, invasion hunting bonuses and more!

From Kickstarter: https://www.kickstarter.com/projects/967658980/the-infinite-black-expansion/posts/2277221

08/31/2018 Ozymandias

CONNECT:

The Spellcast

Developer Posts

“Steam Marketplace I ended up working on the Steam marketplace all week. Steam's interfaces are from the 1990s and very poorly documented. I basically have to make a request, blindly parse what comes back, and fix bug after bug until it magically works. It's going well now, however. I can pull down Steam players, their stats, achievements, and item inventories, then add/remove items, verify ownership, etc. The next step will be figuring out how to link Spellbook accounts with Steam accounts. This gets more complex since a lot of people don't use Steam, or might share accounts. There will probably have to be a special "Move Item to Steam Marketplace" system, where the item is removed from your in-game inventory so it can't be traded or sold in the middle of a Steam transaction. Either that, or the Steam Marketplace transactions could all be done in-game through a new auction interface. I think it's worth the effort because players obviously want a way to buy and sell items for real money. This lets them do it safely with a real market exchange. Rings of Night I've always liked RON more than TIB. It solved many mechanical problems, is more casual friendly, and I think has more challenges. Capitalism disagrees with me, however. There's 100x more players in TIB than RON. We'll be investigating the idea of merging RON with TIB-X after the expansion has a playable beta available. Many of the changes in TIB-X are inspired by RON, such as the resource economy, and more difficult NPC challenges. Unannounced Cthulhu VR MMO Steampunk tesla-coil sniper rifles kick ass.”

09/21/2018

“Heroes of Dire The free-to-play version of Dire doesn't generate enough revenue to pay for itself. There's not much reason to spend money on it because everything is acquired fairly easily, and the original difficulty was nerfed in an attempt to be more "casual". We're going to revamp and republish the game under the name Heroes of Dire Ascension. It will be stripped of all micro-transactions and any "free to play" style mechanics. Difficulty will be increased to make the experience more meaningful, but also loot and quest drops will be increased to make winning more rewarding. PvP mechanics will be changed as well, but we're still gathering community feedback on it. The new version will be a one-time paid game with no subscription costs and lifetime server access. Existing players will get it for free. The Infinite Black The last 4 days have been spent developing our Steam Marketplace system for item transactions. This will let players buy, sell and trade equipment in any of our games on Steam with their Steam wallet. I estimate that it needs another 2 or 3 days of work before I move back to the expansion client. Unannounced Virtual Reality MMO Our other artist team has been working for several months on a massively-multiplayer online virtual reality game which will be one of the first VR MMOs ever. Based on the writings of H.P. Lovecraft and his Cthulhu mythos, players will assume the role of a cultist plotting to summon an Elder God to destroy the world. It will (hopefully) support hundreds of players concurrently, all working together in VR to defeat tentacle bosses, open portals, slay demons, and sacrifice virgins.”

09/18/2018